landscape - On-the-fly Terrain Generation Based on An Existing Terrain - Stack Overflow
Making maps with noise functions
Using Perlin Noise to generate world map : r/imaginarymaps
Noise map for deserts - Unity Forum
Playing with Perlin Noise: Generating Realistic Archipelagos | by Yvan Scher | Medium
Making a seamless Perlin noise in C# – Mina Pêcheux
GitHub - averrin/mapgen-viewer: Map generator based on Voronoi Diagram and Perlin noise
java - How to zoom randomly generated maps? - Game Development Stack Exchange
Procedural Generation - Perlin Noise - YouTube
Perlin Noise: A Procedural Generation Algorithm
I used Photoshop's Perlin noise generator to create a random fantasy map : r/proceduralgeneration
Sebastian Lague on Twitter: "Continued experimenting with perlin noise this afternoon. Some interesting island shapes. #procgen #unity3d #gamedev https://t.co/gkcDcrFYVN" / Twitter
Planet Terrain Resources and Discussion - Theory - Thrive Development Forum
Procedural Island Generation
Here Dragons Abound: Perlin Noise, Procedural Content Generation, and Interesting Space
Isometric maps generation with Perlin Noise
Perlin Noise: Part 2 (Using Perlin Noise to Create a Terrain Mesh)
Playing with Perlin Noise: Generating Realistic Archipelagos | by Yvan Scher | Medium